Guide A Students Guide Through the Great Physics Texts: Volume IV: Heat, Atoms and Quanta

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Buy A Student's Guide Through the Great Physics Texts: Volume III: A Student's Guide Through the Great Physics Texts: Volume IV: Heat, Atoms and Quanta of a four-semester undergraduate physics curriculum designed to encourage a.
Table of contents

Learn how the story of the universe shapes our night sky, the Sun, our landscape, our bodies and all the atoms that make it up. Find interesting experiments to repeat. Explore the power of the concepts that are used in physics. If you are between the age of 16 and , you will enjoy reading this physics book.

A Student's Guide Through the Great Physics Texts: Volume IV: Heat, Atoms and Quanta

These videos show why. If you want even more motivation and an even longer overview of the wonderful stories and adventures that await you, read this section. Motion Mountain is written for pupils, students, teachers and anybody curious about nature: the text is full of telling anecdotes, captivating riddles, unusual tables, astonishing photographs and beautiful films. It has been downloaded over times. Prizes and rewards are offered for solving a number of challenges and for helping to improve the text.

Students then pair with a classmate to compare their visualization with one on a different Earth science variable and make inferences about how the two variables may be related. Other accompanying materials, such as links to Earthrise images, Earth system poster cards, and student data sheets, can also be found at the website. Teacher Resources includes an introductory PowerPoint presentation and links to lessons, articles, videos, and websites to build background knowledge on the topic.

Guidelines for Data Collection presents survey protocols and data sheets to enable students to accurately collect and record marine debris data. In Guidelines for Data Analysis, the process of entering data in the MDMAP database is described and suggestions for creating visual displays from the data are provided. Community Engagement and Outreach offers activity ideas for generating awareness of marine debris. Excite students about careers in biomedical research and improve community health literacy with resources from the Science Education and Partnership Award SEPA program.

The projects—which are created through partnerships between biomedical and clinical researchers and educators, schools, and other interested organizations—include an assortment of technology-based curriculum, games, apps, and other interactive resources for use in the classroom, community, or home. For example, This Is How We Role elementary , a curriculum developed with Purdue University College of Veterinary Medicine, explores careers in veterinary science and how to prevent health conditions that impact people and their pets.

Pennsylvania educator Frank McCulley created the website to support student learning in his high school physics courses. This interdisciplinary lesson for high school learners fuses science, technology, mathematics, ethics, and language arts into a week-long experience exploring biotechnology.

During the lesson—developed by the TGR Foundation as part of the TGR EDU: Explore curriculum—students not only learn how infectious diseases are spread, but also uncover specific concerns of the Zika virus and debate whether genetic modification of mosquitos is an appropriate method to stall or eliminate the spread of disease. Materials include a downloadable lesson plan and an accompanying PowerPoint presentation with guiding questions and embedded videos to help explain complex topics.

Explore human population issues with K—12 students with lessons and reading resources from Population Education. Search the resource database to find interdisciplinary science activities. Downloadable lessons are indicated with a page icon and include a video demonstration of the activity along with the lesson plan. Highlights include activities such as Crowding Can Be Seedy K—2 , a role play and gardening lesson that helps students understand the effects of population density, and Waste a-Weigh K—2 and 3—5 , in which students weigh and record their lunch waste for a week to understand how conservation efforts can reduce the total amount of trash generated.

For the Common Good helps students in grades 6—8 determine consumption strategies that maximize resources for an entire group, while Carbon Crunch shows students in grades 9—12 how population growth and industrialization have impacted the environment. This easy-to-use software can engage middle level and high school students in systems thinking and model-building. Developed by the Concord Consortium and the CREATE for STEM Institute at Michigan State University, the software enables students to use a drag-and-drop method to build various customized phenomenon representations from the basic diagramming of a system structure to static equilibrium and dynamic time-based models.

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Teachers and students can access the software and supporting resources on how to use it at the website. TeachRock uses popular music to engage students in work that supports standards across disciplines, including science, technology, engineering, arts, and math STEAM. Use this game from PBS Kids to introduce K—3 students to the basics of systems thinking, strategy, and toolmaking.

Players explore the Kart Kingdom world, crafting gadgets and customizing characters as they move through various game levels completing quests. The gadgets help and change how students move through each level. Sometimes more than one gadget can be used to complete a puzzle, and students must decide which gadget is the best. The game can be played in the classroom or at home. How did the gadgets help you complete the game quests? Howwas teamwork used to help solve problems? Teachers can design customized question sets at this website to uncover student preconceptions in K—12 STEM disciplines and support authentic discourse and argumentation in the classroom.

The online question sets engage students in relevant science discussion and provide a safe place for them to share ideas without judgment. As students respond to the question sets, and differences inevitably emerge, students develop communication skills as they verbally reason with peers to reach consensus. The website also has tutorials for using the resource in the classroom. A nationwide initiative from the Captain Planet Foundation teaches K—12 students about threatened and vulnerable animals and plants and where they live and empowers them to design and implement real-life solutions.

Currently, students can participate in two projects: Pollinator Quest grades 3—5 , which focuses on creating habitats for pollinators, and Minnesota Freshwater Quest grades 5—8 , which focuses on identifying threats to species and human health in community waterways. Future projects will address topics like improving soil health and planting trees Healthy Soil Quest, grades 5—8 ; helping the longleaf pine ecosystem Longleaf Pine Quest, grades 3—5 ; reducing plastic pollution Plastics-Free Oceans Quest, grades 3—8 ; and learning about the gray wolf Rocky Mountain Wolf Quest, grades 8— Funded by NASA, this project specializes in browser-based digital learning and a teaching network for educators.

At the website, educators can access a collection of digital interactives on Earth- and space science—themed topics and accompanying lesson plans for middle and high school levels and informal science audiences. Teachers can also join the Infiniscope community to connect with colleagues interested in customizing interactives or collaborating to design new Earth and space digital technology resources for the classroom. GLOBE Observer, an app-based citizen science project, has a toolkit for informal educators at libraries, museums, parks and outdoor education centers, and after-school programs.

The toolkit contains resources and activities for educators to integrate the citizen science initiative at their institution and involve participants, including K—12 students, in authentic science research. Organized by protocol i. For example, GLOBE Observer observations from students and other citizens can be used to help scientists track changes in clouds, water, plants, and other life in support of climate research and to verify data from NASA satellites.

More specifically, reports of mosquitoes can be paired with satellite observations of vegetation and temperature to learn what conditions mosquitoes thrive in. Participants who take cloud observations while a satellite is overhead are e-mailed matching satellite data for comparison. The toolkit also has tips on data collection and a resource library with activities, books, videos, and presentations to provide background knowledge, as well as handouts and promotional materials to help educators generate interest in participation.

Students in grades 3—5 can play their way to understanding the roles of science, technology, engineering, and math STEM in agriculture with this app. In Keys to Stewardship, the science-focused game, students work to complete tangrams, learning about crop rotation and other farming practices. In the technology focused game, the Great Seed Search, students pilot a plane around the world, collecting seeds and learning about agricultural products, geography, and other cultures along the way.

In Thrive, the engineering-focused game, students identify healthy soil, develop strategies to improve soil quality, and enhance water quality to grasp how soil is a vital part of the natural environment. In Operation Peanut Butter, the math-focused game, students follow the path of peanuts from the field to the peanut butter jar, practicing fractions and other math concepts at each location.

Designed in comic-book format to appeal to all students, including reluctant readers, struggling readers, special-needs learners, and English language learners, the mini-unit explores where trash and wastewater come from, where they go, and how to reduce the amount of solid waste and wastewater we produce. Registration is required to download the materials.

Developed by the National Institute of General Medical Sciences and Scholastic, these lessons, videos, and activities for grades 6—12 introduce basic science, its importance to human health, and careers in science research. Through four lessons and videos andan accompanying magazine, students learn about the science of living systems Exploring the Science in Our World , the tool sets of research scientists Exploring Research Tools , the benefits of studying research organisms Small Cells, Big Findings , and the diversity of science careers Exploring the Research Path.

STEMconnector—an organization committed to increasing the numbers of science-, technology-, engineering-, and math-ready e. That report identified five critical gaps to achieving STEM-readiness within the system, and it found no one solution to create progress at scale. The Input to Impact report attempts to help solve these issues by establishing a common definition for success in the STEM ecosystem and providing a framework for measurement that can be used to both target STEM talent investments for greater impact and measure progress towards goals.

Visit the website to download free registration required an executive summary or a full copy of the report. A social media toolkit with key highlights from the report is also available.

Most appropriate for elementary and middle levels, Meerman's website features attention-grabbing demos and lessons plans that excite students about learning science. Lesson plan highlights include DIY Lava Lamp, which explores the properties of substances such as oil and water; Rotocopters, which introduces the principles of flight through building and testing aircraft made from balloons, plastic cups, and tape; and Salt and Germination, which is a simple experiment demonstrating the effects of salinity on seed development and growth.

Another resource of interest is the Making Waves simulator.

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With this tool and accompanying lesson plan , students create a wave animation to study the differences in wave behavior in deep and shallow waters. SEE Turtles, a nonprofit environmental conservation organization in Beaverton, Oregon, has several resources to inform students and educators in grades 6—12 about endangered sea turtles, why they are threatened, and what they can do to help. Visit the website to view videos of sea turtle migration and nesting; read facts sheets on endangered sea turtle species; and download lesson plans exploring topics such as sea turtle adaptations, threats, food webs, poaching, and the impact of plastics in the oceans on sea turtles.

Teachers can also download the Turtle Talks Activity Book, which presents 20 pages of turtle-themed games, puzzles, coloring sheets, and glossary interspersed with facts and information about endangered sea turtles and how to help protect them. The Great Herbs for Kids Handout presents growing requirements and other information about several easy-to-cultivate herbs including sage, sunflowers, chives, and lemon verbena.

Other notable resources focus on sensory gardens, such as the handouts Herbs for the Sensory Garden and Sensory Gardens for Special Education Students. In addition to highlighting the benefits of creating such gardens with students, these documents suggest activities to help teachers connect the garden to curriculum in math, science, health, and other subjects. The activities are diverse and adaptable—they can be used in both formal and informal settings and can be modified to suit various grade levels and time available.

Visit the website to download printable PDFs of the activities and access background information and learning standards connections. The activities address New York state standards, however, teachers in other locations can use the standards as a guide to identify similar learning goals in their states. Culled from Smithsonian collaborators e.

Middle level students study marine animal adaptations in Long Live the Sharks and Rays Discovery, grades 6—8 , while in Haunted by Hurricanes Virginia Sea Grant, grades 9—12 , high school students learn about how hurricanes form and examine how changing weather patterns affect hurricane development and patterns. The encyclopedias covering topics in science and alternative energy and sustainable living follow a standard encyclopedic format, presenting topics alphabetically and including text, images, and related links for each entry.

These books feature text, images, diagrams, and glossaries and address a wide range of topics, including heat, matter, optics, sound, flight e. Astronomy From the Ground Up AFGU —Astronomical Society of the Pacific's community of informal educators from museums, science centers, nature centers, and parks around the country—offers several interesting resources to engage audiences of all ages in learning about our solar system.

Undergraduate Courses - Department of Physics - Carnegie Mellon University

One highlight is the Pocket Solar System model. Most appropriate for upper elementary and middle levels, this simple solar system scale model is created by folding a length of adding machine tape in fractional increments one half, one fourth, one eighth, one sixteenth, and so on until the planets and large bodies between the Sun and Pluto and the Kuiper belt are all marked on the tape.

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The model helps students visualize the vast emptiness of the outer solar system and the relative crowdedness of the inner solar system, and it doubles as a tool for reviewing fractions! My Sky Tonight, another noteworthy resource developed collaboratively by AFGU and partners, brings age-appropriate astronomy and science understandings to preschool learners and families.

These research-based astronomy activities include accompanying videos and address topics such as shadows, the Moon, day and night, and more. The Museum of Science and Industry, Chicago MSI has several apps, videos, and hands-on activities to engage elementary and middle level teachers, students, and their families in the joy of science discovery. Play with levers, pulleys, and other simple machines—and explore physics—in the interactive app Simple Machines, or watch The Hatchery, a time-lapse video of chicks hatching, to observe life cycle processes in action.

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The site also features simple activities for exploring biology, chemistry, environmental science, and physics topics in the classroom or at home. For example, students can investigate energy transformations in activities such as Wind Turbines and Roller Coaster; study genetic material from fruit in Strawberry DNA; learn how worms keep a garden healthy in Worm Farm; and explore how sound works by building a Straw Pipe.

This UK-based website has tons of soil resources for teachers and students of all levels from elementary to high school.

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The secondary resources for ages 11—16 address the same themes as the primary resources but are presented in encyclopedic format with in-depth text, images, and case study examples to extend learning. Each secondary section also includes an online quiz to consolidate understanding.